Build a playable sequence
Start with the ten-minute tutorial. You will create two ordered objectives, give each one a visible result, and verify the active state in Play Mode.
Build the first sequence
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Clear linear progression for Unity projects
Author deterministic chapter and objective sequences in Unity, then connect scene interactions through components, UnityEvents, or a small public API.
Start with the ten-minute tutorial. You will create two ordered objectives, give each one a visible result, and verify the active state in Play Mode.
Build the first sequenceRead how one Manager owns Chapters, how each Chapter advances a single ordered position, and how scene components request—not own—completion.
Understand the system modelChoose an included Objective component or derive from Objective. The reference explains fields, runtime behavior, reset, validation, and public calls.
Begin with the visible symptom, confirm the actual state, and apply a bounded correction without recreating the progression graph.
Open Common ProblemsThe product deliberately stops at progression ownership. Your project continues to own input, dialogue, inventory, movement, save-game data, camera behavior, and visual presentation. Integrations connect those systems through UnityEvents, the public C# API, or small adapters; they do not introduce a second progression controller.
Install Core, complete the ten-minute tutorial, then inspect the Demo only after you understand the authoring window. That order makes it clear which behavior belongs to the product and which behavior is presentation supplied by the sample scene.
| Area | Included responsibility | Not implied |
|---|---|---|
| Core | Runtime progression, editor authoring, validation, persistence contract, built-in Objective components | No render-pipeline, XR, dialogue, inventory, or pathfinding dependency |
| Demo | A guided Built-in Render Pipeline showcase and diagnostic route | Not a production controller framework and not required by Core |
| Add-ons | Adapters discovered through public interfaces | No bundled third-party code or automatic package installation |
Continue to Installation for package boundaries, or go directly to Your First Complete Sequence if the package is already imported.