Easy Chapter Generator
EnglishEspañol

Start Here

Easy Chapter Generator

Clear linear progression for Unity projects

Author deterministic chapter and objective sequences in Unity, then connect scene interactions through components, UnityEvents, or a small public API.

Choose the route that matches your job

Build a playable sequence

Start with the ten-minute tutorial. You will create two ordered objectives, give each one a visible result, and verify the active state in Play Mode.

Build the first sequence

Understand the model

Read how one Manager owns Chapters, how each Chapter advances a single ordered position, and how scene components request—not own—completion.

Understand the system model

Integrate a mechanic

Choose an included Objective component or derive from Objective. The reference explains fields, runtime behavior, reset, validation, and public calls.

Choose a component

Diagnose a problem

Begin with the visible symptom, confirm the actual state, and apply a bounded correction without recreating the progression graph.

Open Common Problems

What Easy Chapter Generator owns

The product deliberately stops at progression ownership. Your project continues to own input, dialogue, inventory, movement, save-game data, camera behavior, and visual presentation. Integrations connect those systems through UnityEvents, the public C# API, or small adapters; they do not introduce a second progression controller.

What you can build

  • Linear missions, tutorial steps, escape-room sequences, training scenarios, and narrative Chapters.
  • Objectives completed by UI, triggers, timers, object placement, destruction, arrival, combined signals, or project code.
  • Start and completion actions that activate objects, call UnityEvents, or delegate transport without coupling Core to a movement asset.
  • Explicit failure and restart policies, deterministic scene-to-scene handoff, and lightweight terminal progress.
  • Custom Objective components that preserve the same authoring, linking, validation, and reset workflow as the included types.
Recommended first session

Install Core, complete the ten-minute tutorial, then inspect the Demo only after you understand the authoring window. That order makes it clear which behavior belongs to the product and which behavior is presentation supplied by the sample scene.

Core, Demo, and optional integrations

AreaIncluded responsibilityNot implied
CoreRuntime progression, editor authoring, validation, persistence contract, built-in Objective componentsNo render-pipeline, XR, dialogue, inventory, or pathfinding dependency
DemoA guided Built-in Render Pipeline showcase and diagnostic routeNot a production controller framework and not required by Core
Add-onsAdapters discovered through public interfacesNo bundled third-party code or automatic package installation

Continue to Installation for package boundaries, or go directly to Your First Complete Sequence if the package is already imported.