
What we build.
A VR application places the user inside a scene and lets them act in it. Unity’s manual describes this as an application that simulates a self-contained environment around the user. That makes VR most useful where practising in real life is costly, slow or risky. We built a VR forklift simulator (Spanish only) with a physical steering wheel and exercises you can restart. We also built an industrial training experience in VR (Spanish only) for practising a work procedure.
What a VR project includes.
Scenes and 3D content
Environments and objects modelled for the headset and the task.
Interaction
Hands, controllers or physical devices, depending on what the user has to do.
Training logic
Exercises the user can restart and a review of how each attempt went.
Headset builds
Versions for Meta Quest and PC VR, tested on each device.
Store release
We prepare the build and the store listing with you.
Off-the-shelf VR tool or custom VR?
Ready-made VR platforms are quick to start, but you work inside their templates. A custom application follows your own procedure, your equipment and the devices your people will actually hold. The table shows where each option usually fits.
| Criterion | Off-the-shelf tool | Custom VR |
|---|---|---|
| Content | The templates it ships with | Your scenes and procedures |
| Interaction | Generic controllers | The devices your users will hold |
| Cost | Licence per user or headset | Development and maintenance |
| Your data | On the vendor’s platform | Agreed with you for each project |


Devices and standards.
We build with Unity and target Meta Quest and PC VR. Meta’s developer documentation has a dedicated Unity route for building Meta VR apps, from development to release. We use OpenXR, the open standard that Khronos Group says reduces the time and cost of adapting solutions to individual XR platforms. Meta XR Simulator lets developers test and debug on a computer without a headset, which saves headset time for the checks that really need it.
Frequently asked questions.
Custom VR applications and immersive experiences start from €4,500, VAT not included. The final price depends on the scenes, the interaction, the devices and the 3D content.
Meta Quest and PC VR. Tell us which devices your users have and we will plan the builds around them.
From our office in Zaragoza, and you can reach us by phone or email. You are also welcome to visit the office, Monday to Friday, from 8:00 to 18:00.
Yes. Escape the Urban Underground (Spanish only) is our own VR escape room for Meta Quest and PC VR. For a client, we built Virtual HHeroeSS (Spanish only), a VR game for Meta Quest 3.


