VR DEVELOPMENT

VR development company in Spain

OverFuture is a VR development company in Zaragoza, Spain, that builds custom virtual reality apps for Meta Quest and PC VR.

Since 2013

100+ projects

60+ clients

Reply within 24 business hours

Office in Zaragoza

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    VR built around your use case.

    We start from what the user has to learn, practise or experience. Then we test each phase with you on a headset before moving on.

    Direct contact

    You talk to the people who build the app.

    Short phases

    Each one ends with something you can try on a headset.

    Fixed quote per phase

    You know the cost before each phase starts.

    Prefer to talk it through? Call us on +34 617 36 31 92 or write to comercial@overfuture.dev.

    Opening scene at the metro station in Escape the Urban Underground
    Real OverFuture project: Escape the Urban Underground.

    What we build.

    A VR application places the user inside a scene and lets them act in it. Unity’s manual describes this as an application that simulates a self-contained environment around the user. That makes VR most useful where practising in real life is costly, slow or risky. We built a VR forklift simulator (Spanish only) with a physical steering wheel and exercises you can restart. We also built an industrial training experience in VR (Spanish only) for practising a work procedure.

    What a VR project includes.

    Scenes and 3D content

    Environments and objects modelled for the headset and the task.

    Interaction

    Hands, controllers or physical devices, depending on what the user has to do.

    Training logic

    Exercises the user can restart and a review of how each attempt went.

    Headset builds

    Versions for Meta Quest and PC VR, tested on each device.

    Store release

    We prepare the build and the store listing with you.

    Off-the-shelf VR tool or custom VR?

    Ready-made VR platforms are quick to start, but you work inside their templates. A custom application follows your own procedure, your equipment and the devices your people will actually hold. The table shows where each option usually fits.

    Criterion Off-the-shelf tool Custom VR
    Content The templates it ships with Your scenes and procedures
    Interaction Generic controllers The devices your users will hold
    Cost Licence per user or headset Development and maintenance
    Your data On the vendor’s platform Agreed with you for each project
    Steering wheel and levers of a physical VR simulation station
    Illustrative image: it does not show any project or real people.
    Metro tunnel with an approaching train in Escape the Urban Underground
    Real OverFuture project: Escape the Urban Underground.

    Devices and standards.

    We build with Unity and target Meta Quest and PC VR. Meta’s developer documentation has a dedicated Unity route for building Meta VR apps, from development to release. We use OpenXR, the open standard that Khronos Group says reduces the time and cost of adapting solutions to individual XR platforms. Meta XR Simulator lets developers test and debug on a computer without a headset, which saves headset time for the checks that really need it.

    Frequently asked questions.

    HAVE A PROJECT IN MIND?

    Tell us what you need

    We reply within 24 business hours and suggest how to get started.

    or call us on +34 617 36 31 92