HOW WE BUILD IN UNITY

From Unity development build to release

A Unity development build is a test version of your game for one platform. We hand one over at every phase, then make the release build when the game is ready.

Since 2013

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    Builds you can install and test.

    Every phase ends with a build on your device, not a video. You see the real performance and controls early.

    Per-platform builds

    One project, one build for each platform.

    Device testing

    On the phones and headsets you choose.

    Release ready

    A clean release build when the game is done.

    Prefer to talk it through? Call us on +34 617 36 31 92 or write to comercial@overfuture.dev.

    Characters from the multiplatform RPG Fight Fantasy
    From our founder’s track record: Fight Fantasy.

    What a build is in Unity.

    In Unity, a build turns your project into an app that runs on one target platform. Unity can build an application for different platforms with unique configurations, using build profiles in the Editor. A development build is the variant we hand over during production, so testers can report problems on real devices. The release build comes at the end, once the game is stable.

    Our build process, step by step.

    Prototype build

    The core mechanic running on the target device.

    Development builds

    A new build at the end of each phase for testing.

    Simulator checks

    For VR, Meta XR Simulator lets developers test without a headset.

    Platform builds

    A separate build profile for each store.

    Release build

    Optimised, signed and ready for store review.

    Development build or release build?

    Both come from the same project. The difference is what each build is for and who uses it. We keep both in one pipeline, so nothing has to be rebuilt by hand before launch.

    Aspect Development build Release build
    Purpose Testing during production Publishing to players
    Audience Your team and testers The public
    Debugging Profiler and logs available Stripped for performance
    Frequency Every phase When a version is ready
    Virtual hand at a puzzle console with symbols in Escape the Urban Underground
    Real OverFuture project: Escape the Urban Underground.
    Daker Poker lobby with game tables
    Real OverFuture project: Daker Poker.

    Games we have taken from build to release.

    Our Android arcade game Bowling S. Arcade Sports Game (Spanish only) is one example. It has touch controls and offline play. We wrote up its development in an article on making a bowling game for Android with Unity (in Spanish). For work across platforms, see how we structured a multiplatform RPG in Unity (in Spanish). Unity supports most leading desktop, web and mobile platforms.

    Frequently asked questions.

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