
When hiring a Unity developer makes sense.
Hiring Unity developers from an outside team makes sense when you need the skills for a defined period, not a permanent post. Typical cases are a prototype to test an idea, a small game or a VR experience. Unity gives developers C# scripting workflows to control each element of an application. Our developers write that C# for our own games and for client projects.
What our Unity developers can take on.
Gameplay programming
Mechanics, controls and game rules in C#.
Multiplayer
Online play, for example with Unity’s Netcode for GameObjects.
Level tools
Editors that let designers build levels without code.
Platform builds
A build for each platform you need, from one project.
Performance work
Profiling and fixes on the target device.
VR features
Interaction and builds for Meta Quest and PC VR.
Freelancer, agency or in-house hire?
Each route suits a different stage of a game. An agency team works well when you need several skills at once and a scope that is agreed in writing. The table sums up the usual trade-offs.
| Route | Suits | Watch out for |
|---|---|---|
| Freelancer | One clear task | Cover when they are away |
| Agency team | A scoped project or feature | Agreeing scope up front |
| In-house hire | Long-term product work | Time and cost of recruiting |


Games our developers have built.
Our team built Daker Poker (Spanish only), a multiplayer card game for Android with online tables and a rules engine kept apart from the interface. Wondy World (Spanish only) is our platform and adventure game with a creative mode for building and sharing levels. For a client, we built Virtual HHeroeSS (Spanish only), a Unity VR game for Meta Quest 3. Fight Fantasy (Spanish only) comes from our founder’s track record.
Frequently asked questions.
We answer every enquiry within 24 business hours. The start date depends on the scope we agree.
Yes. Unity build profiles keep a separate configuration for each platform in one project. Unity itself supports most leading desktop, web and mobile platforms.
Game work starts from €2,000, VAT not included. The scope of each phase sets its quote.


