EDUCATION GAMIFICATION

Gamification in education and training

Education gamification uses game elements such as challenges, levels and feedback to help people learn, and research shows small but real gains.

Since 2013

100+ projects

60+ clients

Reply within 24 business hours

Office in Zaragoza

Tell us about your project

We reply within 24 business hours.

    Security check *

    Learning first, game second.

    We start from the learning objective and pick the one mechanic that serves it. Decoration comes last.

    One objective

    Each mechanic supports a skill.

    Feedback

    Learners see the effect of each choice.

    Measured

    We agree how to check what was learnt.

    Prefer to talk it through? Call us on +34 617 36 31 92 or write to comercial@overfuture.dev.

    Avatar walking through a virtual classroom in a serious game
    Real OverFuture project: narrative serious game.

    What the evidence says.

    A meta-analysis by Sailer and Homner found significant small effects of gamification on cognitive, motivational and behavioural learning outcomes. Small does not mean useless, but it does mean the design matters.

    A critical review of gamification in education by Dichev and Dicheva found studies with a mix of positive and negative results. The context and the learners explain much of that spread, as Hamari and colleagues also found.

    Mechanics that help learners.

    Decisions with consequences

    Learners choose and see what happens next.

    Progressive challenge

    Tasks get harder as skills improve.

    Immediate feedback

    Each choice gets an explanation in context.

    Reflection

    A closing phase to review what was learnt.

    Cooperation

    Tasks that need two players to progress.

    Points and badges or a serious game?

    Points and badges are quick to add, but they sit on top of the learning. A serious game builds the learning into the play itself, so each decision teaches something. The table shows the main differences for a training team.

    Promotional image of the VR game Virtual HHeroeSS
    Real OverFuture project for a client: Virtual HHeroeSS.
    Criterion Points and badges Serious game
    Where learning happens Outside the game layer Inside each decision
    Feedback A score An explanation in context
    Effort to build Low Higher
    Suits Motivation for existing tasks Practising decisions and skills
    Design of a virtual industrial plant on two monitors
    Illustrative image: it does not show any project or real people.

    Our serious game work.

    We designed a narrative serious game (Spanish only) for decision practice, with simulated situations, contextual feedback and a closing reflection phase. It is not presented as a diagnostic or treatment tool. We also built an industrial training experience in VR (Spanish only) for practising a work procedure. Our article on going from objective to mechanic (in Spanish) explains our method.

    Frequently asked questions.

    HAVE A PROJECT IN MIND?

    Tell us what you need

    We reply within 24 business hours and suggest how to get started.

    or call us on +34 617 36 31 92