
Why Unity for a mobile game.
Unity supports most of the leading desktop, web and mobile platforms. One project can produce an Android build and an iOS build, each with its own settings in build profiles. That keeps one codebase while each store gets what it needs. Gameplay is written in C#, using Unity’s scripting workflows. We have shipped our own mobile games this way, so we know where the time really goes.
What a mobile game project includes.
Touch controls
Gestures and taps built on Unity’s Input System, which handles touchscreens at a low level.
Game rules in code
Mechanics and scoring that can be tested without the interface.
Online play
Rooms, reconnection and bots when the game needs them.
Level tools
Editors so that designers can add content without code.
Store releases
Builds, listings and the updates that follow launch.
Performance
Testing on real phones, not only in the editor.
What changes when the screen is a phone.
Mobile games have their own limits. Sessions are short, connections drop and the same game must run on cheap and expensive phones. The table shows how we plan for each one.

| Constraint | What it means | How we handle it |
|---|---|---|
| Touch input | No buttons to rest a thumb on | Gestures tested with real players |
| Unstable network | Players lose signal mid-game | Reconnection designed from day one |
| Many devices | Different screens and chips | Builds tested on several phones |
| Store rules | Requirements change every year | Target versions planned per release |

Mobile games we have built in Unity.
Bowling Stryke is our own arcade bowling game for Android, with touch controls, offline play and a local mode for one or two players. Version 5 is being rebuilt in Unity 6, and the work started by fixing pins that fell over on their own. Daker Online is a multiplayer card game built with Photon PUN 2. A player who drops has 25 seconds to return, and bots fill empty seats. Its browser demo shrank from 115.5 MB to 54.5 MB on mobile. Wondy World adds a creative mode for building and sharing levels. Fight Fantasy, a Unity RPG with PvP and PvE combat, comes from our founder’s track record.
Frequently asked questions.
Yes. Unity build profiles keep a separate configuration for each platform in one project. We plan the store release for each one from the start.
Yes. From 31 August 2026, new apps and updates must target Android 16 (API level 36) to be submitted to Google Play. We plan each release against the rules in force.
Games start from €2,000, VAT not included. Mechanics, levels, art, platforms and multiplayer decide the final price.
In Zaragoza, Spain. Our office is open Monday to Friday, from 8:00 to 18:00.


