MOBILE GAMES WITH UNITY

Unity mobile game development

We build mobile games in Unity for Android and iOS, from the first playable prototype to the store release, with a fixed quote for each phase.

Since 2013

100+ projects

60+ clients

Reply within 24 business hours

Office in Zaragoza

Tell us about your project

We reply within 24 business hours.

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    A mobile game you can play early.

    Tell us about the game and the phones your players use. We reply within 24 business hours and suggest a first playable build.

    Your first 30-minute meeting is free.

    Touch first

    Controls designed for thumbs, not ported from a gamepad.

    Store ready

    Builds that meet Google Play and App Store rules.

    Fixed quotes

    One price per phase, agreed before it starts.

    Prefer to talk it through? Call us on +34 617 36 31 92 or write to comercial@overfuture.dev. Or message us on WhatsApp.

    Characters from the multiplatform RPG Fight Fantasy
    From our founder’s track record: Fight Fantasy.

    Why Unity for a mobile game.

    Unity supports most of the leading desktop, web and mobile platforms. One project can produce an Android build and an iOS build, each with its own settings in build profiles. That keeps one codebase while each store gets what it needs. Gameplay is written in C#, using Unity’s scripting workflows. We have shipped our own mobile games this way, so we know where the time really goes.

    What a mobile game project includes.

    Touch controls

    Gestures and taps built on Unity’s Input System, which handles touchscreens at a low level.

    Game rules in code

    Mechanics and scoring that can be tested without the interface.

    Online play

    Rooms, reconnection and bots when the game needs them.

    Level tools

    Editors so that designers can add content without code.

    Store releases

    Builds, listings and the updates that follow launch.

    Performance

    Testing on real phones, not only in the editor.

    What changes when the screen is a phone.

    Mobile games have their own limits. Sessions are short, connections drop and the same game must run on cheap and expensive phones. The table shows how we plan for each one.

    Virtual hand at a puzzle console with symbols in Escape the Urban Underground
    Real OverFuture project: Escape the Urban Underground.
    Constraint What it means How we handle it
    Touch input No buttons to rest a thumb on Gestures tested with real players
    Unstable network Players lose signal mid-game Reconnection designed from day one
    Many devices Different screens and chips Builds tested on several phones
    Store rules Requirements change every year Target versions planned per release
    Daker Poker lobby with game tables
    Real OverFuture project: Daker Poker.

    Mobile games we have built in Unity.

    Bowling Stryke is our own arcade bowling game for Android, with touch controls, offline play and a local mode for one or two players. Version 5 is being rebuilt in Unity 6, and the work started by fixing pins that fell over on their own. Daker Online is a multiplayer card game built with Photon PUN 2. A player who drops has 25 seconds to return, and bots fill empty seats. Its browser demo shrank from 115.5 MB to 54.5 MB on mobile. Wondy World adds a creative mode for building and sharing levels. Fight Fantasy, a Unity RPG with PvP and PvE combat, comes from our founder’s track record.

    Frequently asked questions.

    HAVE A PROJECT IN MIND?

    Tell us what you need

    We reply within 24 business hours and suggest how to get started.

    Your first 30-minute meeting is free.